FarJunglePlotter
🌿 FarJunglePlotter
⚠️ Active Development & Early Access Notice: This page reflects the current experimental build. Core systems, balancing formulas, resource yields, facility prerequisites, and market economies are under rapid iteration and subject to heavy, drastic changes in upcoming updates.
NOTE; Play Fullscreen for best experience, Early quick fix (major issue usually within a day (I'll try to fix within a day only if possible)
**NOTE - 5 Minute DEMO is for everyone, if you want to continue playing you need to purchase the CODE
FarJunglePlotter is an in-depth, top-down wilderness homestead simulation and base-automation game running in pure HTML5. Dropped into a massive, multi-biome frontier with empty hands, you must fell timber, clear dense brush, manage hunger, and establish an autonomous colonial settlement powered by dedicated specialist crews, large-scale agriculture, and deep industrial supply chains.
👷 Fully Automated Multi-Worker Base & Logistics
The heart of FarJunglePlotter is transforming manual survival labor into an autonomous, self-sustaining base operation:
- Autonomous Workforce Automation: Shift from manual tree-felling and mining to orchestrating a thriving workforce. Recruit General Labourers and Specialist Professionals to take over every operational branch of your settlement.
- 5 Dedicated Professional Disciplines:
- Prof. Farmers: Oversee massive agricultural plots, ensuring proper irrigation and field maintenance.
- Prof. Miners: Specially trained geologists capable of managing heavy extraction at deep frontier mineral nodes.
- Prof. Craftsmen: Master engineers running industrial sawbenches, brick smelting furnaces, and grinding windmills.
- Prof. Chefs: Culinary experts preparing bulk nutritional meals in the Grand Clay Kitchen.
- 3-Phase Crew Construction: Advanced facilities cannot simply be clicked into existence. Specialist crews work together:
- Phase 1: Land Clearance — Workers clear brush, stumps, and boulders from the blueprint boundary.
- Phase 2: Material Logistics — Crews haul required lumber, stone, and hardware across the homestead.
- Phase 3: Assembly & Handover — Workers construct the structure and seamlessly transition into operating it.
- Physical Tool Allocation: Work requires proper hardware. Every laborer physically checks out a specific tool from your storage depot (4 woodcutters require 4 distinct axes). Tools actively in use are locked to that worker and cannot be sold at market.
- Day & Night Shift Scheduling: Assign workers to daytime or night-time operational cycles. Off-shift workers autonomously seek out nearby cottages or lodges to sleep, while on-shift crews visit the communal Food Stall to keep efficiency peak.
- Tactical Crew Management: Multi-select workers via
Ctrl + ClickorShift + Clickto batch-assign job routines, review real-time work states (WORKING,NO TOOL,NO FOOD,RESTING), or smoothly track any worker across the map.
🌾 Core Gameplay Features
1. Hands-Only Early Logistics
- Physical Carry Limits: No bottomless backpack. Logs, bamboo culms, and heavy mineral ores must be carried directly in your hands back to your central storage depot.
- Vegetarian Energy System: Physical toil gradually depletes your settler's stamina. Forage wild mulberries, orchard apples, jungle mangoes, and forest figs, or tap into emergency provisions to keep your movement speed at full throttle.
2. Expansive 10x Industrial Agriculture
- 5:2 Scale Commercial Fields: Stake out large $560 \times 224$ farmland plots featuring 40 active cultivation mounds.
- Full 20-Day Crop Cycles: Supply your agronomists with seed sacks and organic fertilizer bags to cultivate slow-growing Paddy Rice and Golden Wheat across 4 distinct visual growth stages.
- Active Field Irrigation: Farming crews patrol active crop rows and make scheduled trips to nearby freshwater ponds to haul water buckets, culminating in 100-Bag commercial harvest yields.
- Value-Add Processing: Send harvested grain sacks to the Windmill to refine them into Polished Rice and Fine Flour, unlocking a +30% profit boost when sold at market.
3. Frontier Economy & Edge-Map Extraction
- 10x Tiered Tool Progression: Upgrade from basic wooden axes and stone pickaxes to industrial steel hand saws, heavy core drills, and high-tier extraction equipment.
- Deep Mineral Extraction: Gather surface stone in central meadows, or push into the dangerous wilderness borders to discover rare deep ore nodes:
$$\text{Stone} \longrightarrow \text{Iron} \longrightarrow \text{Copper} \longrightarrow \text{Silver} \longrightarrow \text{Gold}$$
Deep-edge nodes require full mining operations—a dedicated Professional Miner backed by a team of 10 miners—to crack open and refine into bullion bars. - Live Commercial Balance Sheet: Click your gold pouch at any moment to open a complete financial statement breaking down lifetime market sales, equipment expenditures, recruitment fees, and payroll deductions.
🎮 Controls & Shortcuts
| Action | Primary Input | Secondary / Alternative |
| Move Settler | W A S D | Arrow Keys / Hold Right-Click on ground |
| Interact / Work | E | Spacebar / Left-Click target |
| Eat Held Fruit/Food | R | On-screen "Eat Held" HUD button |
| Dismantle Blueprint | X (Hover target) | Build Menu $\rightarrow$ Dismantle Tab |
| Market | M | Bottom Hotbar Dock |
| Storage Depot | I | Bottom Hotbar Dock |
| Food Stall | F | Bottom Hotbar Dock |
| Build Blueprints | B | Bottom Hotbar Dock |
| Crafting & Kitchen | K | Bottom Hotbar Dock |
| Workforce Manager | H | Bottom Hotbar Dock |
| Game Menu & Saves | Escape | Bottom Hotbar Dock |
| Inspect Financial Ledger | Click Gold Pouch (🪙) | Top Right HUD |
| Multi-Select Workers | Ctrl + Click (Toggle) | Shift + Click (Range Select) |
| Smooth Camera to Worker | Double-Click Worker Slot | "Go To Worker" Inspector Button |
💾 Technical & Save Information
- Persistent LocalStorage Saves: Features 5 dedicated save slots accessible via the Game Menu (
ESC). The engine prompts you to back up your current map before launching a fresh game. - Procedural Synthesizer Audio: Uses a lightweight, browser-native Web Audio synthesizer that generates chop thuds, mining clinks, construction hammers, and water splashes in real time with zero external audio bloat.
| Published | 3 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | OPiest |
| Genre | Simulation |
| Tags | Automation, Cozy, Crafting, Economy, farming-sim, html5, Management, Pixel Art, Singleplayer, Top-Down |
| Average session | Days or more |
| Languages | English |
| Inputs | Keyboard, Mouse |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |
Purchase
In order to download this Homestead Settler you must purchase it at or above the minimum price of $2.99 USD. You will get access to the following files:




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